Motion capture jako nástroj 3D animace

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Motion capture jako nástroj 3D animace

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dc.contributor.advisor Ondroušek, Václav
dc.contributor.author Byrtus, Radoslav
dc.date.accessioned 2024-07-23T13:16:16Z
dc.date.available 2024-07-23T13:16:16Z
dc.date.issued 2023-11-01
dc.identifier Elektronický archiv Knihovny UTB
dc.identifier.uri http://hdl.handle.net/10563/55571
dc.description.abstract Mojím hlavným cieľom v tejto práci bolo hlbšie porozumieť a zvládnuť technológiu Motion Capture a softvér Unreal Engine. Chcel som ukázať ich schopnosti a možnosti v atraktívnom kontexte. Výsledkom bude krátky CGI cinematic film spolu s plagátmi. Teoretická časť práce sa zaoberá štúdiom technológie MoCap a Unreal Engine, ako aj poznávaním storytellingu, storyboardingu a postprodukcie videa. Praktická časť bude zrkadliť tvorbu animácií pomocou MoCap, vytváranie charakteru a prostredia v Unreal Engine a rôzne aspekty postprodukcie, ako je farebná úprava a strih videa.
dc.format 65 s. (73 912 znaků)
dc.language.iso sk
dc.publisher Univerzita Tomáše Bati ve Zlíně
dc.rights Bez omezení
dc.subject Motion Capture cs
dc.subject animácia cs
dc.subject CGI cs
dc.subject 3D cs
dc.subject 3D design cs
dc.subject digitálny design cs
dc.subject Motion Capture en
dc.subject animation en
dc.subject CGI en
dc.subject 3D en
dc.subject 3D design en
dc.subject digital design en
dc.title Motion capture jako nástroj 3D animace
dc.title.alternative Motion Capture as a 3D Animation Tool
dc.type bakalářská práce cs
dc.contributor.referee Vázal, Matej
dc.date.accepted 2024-06-05
dc.description.abstract-translated My main goal in this thesis was to gain a deeper understanding and mastery of Motion Capture technology and the Unreal Engine software. I wanted to show their capabilities and possibilities in an attractive way. The result will be a short CGI cinematic film along with posters. The theoretical part of the thesis deals with the study of MoCap technology and Unreal Engine software, as well as learning about storytelling, storyboarding and video post-production. The practical part will mirror creating animations using MoCap, creating character and environments in Unreal Engine and various aspects of post-production such as colour editing and video editing.
dc.description.department Ateliér Digitální design
dc.thesis.degree-discipline Digitální design cs
dc.thesis.degree-discipline Digital Design en
dc.thesis.degree-grantor Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací cs
dc.thesis.degree-grantor Tomas Bata University in Zlín. Faculty of Multimedia Communications en
dc.thesis.degree-name BcA.
dc.thesis.degree-program Multimédia a design cs
dc.identifier.stag 68792
dc.date.submitted 2024-05-17


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