Unikátní role zvuku ve hře Counter-Strike 2
Show simple item record
| dc.contributor.advisor |
Hruda, Pavel
|
|
| dc.contributor.author |
Bušek, Petr
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| dc.date.accessioned |
2025-12-10T23:09:18Z |
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| dc.date.available |
2025-12-10T23:09:18Z |
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| dc.date.issued |
2024-12-02 |
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| dc.identifier |
Elektronický archiv Knihovny UTB |
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| dc.identifier.uri |
http://hdl.handle.net/10563/56995
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| dc.description.abstract |
Tato bakalářská práce se zabývá unikátní rolí zvuku ve hře Counter-Strike 2. Dává si za cíl vysvětlit, čím je zvuk ve hře Counter-Strike 2 specifický a proč je pro hraní této hry zásadní. Rozebírá informativní prvky zvukového designu této hry a vysvětluje jejich roli, specifika a dopad, který mají na hráče. Do hloubky se věnuje metodice herního zvuku a jeho implementaci do herního enginu. V praktické části je popsaná tvorba vlastního herního prototypu online hry pro více hráčů s demonstrací zvukové implementace, která je po technické stránce inspirovaná hrou Counter-Strike 2. Práce slouží jako úvod do problematiky herního zvuku a přehled možných postupů práce na herním zvuku. |
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| dc.format |
45 s. |
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| dc.language.iso |
cs |
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| dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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| dc.rights |
Bez omezení |
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| dc.subject |
herní zvuk
|
cs |
| dc.subject |
counter-strike 2
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cs |
| dc.subject |
role zvuku
|
cs |
| dc.subject |
prvky zvuku
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cs |
| dc.subject |
fps
|
cs |
| dc.subject |
earcon
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cs |
| dc.subject |
source 2
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cs |
| dc.subject |
unity engine
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cs |
| dc.subject |
gaming sound
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en |
| dc.subject |
counter-strike 2
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en |
| dc.subject |
the unique role of sound
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en |
| dc.subject |
sound design
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en |
| dc.subject |
fps
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en |
| dc.subject |
earcon
|
en |
| dc.subject |
source 2
|
en |
| dc.subject |
unity engine
|
en |
| dc.title |
Unikátní role zvuku ve hře Counter-Strike 2 |
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| dc.title.alternative |
The Unique Role Of Sound In Counter-Strike 2 |
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| dc.type |
bakalářská práce |
cs |
| dc.contributor.referee |
Vrtěl, Pavel |
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| dc.date.accepted |
2025-06-18 |
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| dc.description.abstract-translated |
This bachelor's thesis explores the unique role of sound in the game Counter-Strike 2. It aims to explain what makes sound in Counter-Strike 2 specific and why it is essential for playing the game. It analyzes the informative elements of the game's sound design and explains their function, characteristics, and the impact all these elements have on the player. The thesis delves into the methodology of game-sound and its implementation into the game engine. The practical part describes the development of a custom-made prototype of an online multiplayer game, including a demonstration of sound implementation, the technical side of which is inspired by Counter-Strike 2. This thesis serves as an introduction to the field of game-sound and provides an overview of possible approaches to working with sound in videogames. |
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| dc.description.department |
Ateliér Audiovize |
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| dc.thesis.degree-discipline |
Zvuková skladba |
cs |
| dc.thesis.degree-discipline |
Sound Editing |
en |
| dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
cs |
| dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
en |
| dc.thesis.degree-name |
BcA. |
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| dc.thesis.degree-program |
Teorie a praxe audiovizuální tvorby |
cs |
| dc.thesis.degree-program |
Theory and Practice of Audiovisual Arts |
en |
| dc.identifier.stag |
66210
|
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| dc.date.submitted |
2025-05-15 |
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