Character design houbového humanoida
Show simple item record
dc.contributor.advisor |
Novák, Pavel
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dc.contributor.author |
Farkas, Laura
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dc.date.accessioned |
2024-07-23T13:16:26Z |
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dc.date.available |
2024-07-23T13:16:26Z |
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dc.date.issued |
2023-11-01 |
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dc.identifier |
Elektronický archiv Knihovny UTB |
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dc.identifier.uri |
http://hdl.handle.net/10563/55815
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dc.description.abstract |
Cieľom tejto bakalárskej práce je odhaliť princípy a proces tvorby kvalitného návrhu hororovej sci-fi postavy pre hry. Autorka sa zameriava na zlepšenie vlastných zručností v oblasti celkového dizajnu charakteru či tvora, ako je možné vierohodne skombinovať hrôzu, stroje a huby s ich nevšednými vlastnosťami. Dokumentuje proces od prvých návrhov postavy až po finálnu podobu charakteru, všetky rozhodnutia, ktoré autorka učinila a ich odôvodnenie. Hlavným výstupom je video, ktorý predstavuje finálny charakter. |
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dc.format |
61 |
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dc.language.iso |
sk |
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dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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dc.rights |
Bez omezení |
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dc.subject |
charakter dizajn
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cs |
dc.subject |
concept art
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cs |
dc.subject |
3D sochárstvo
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cs |
dc.subject |
sci-fi
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cs |
dc.subject |
horor
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cs |
dc.subject |
character design
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en |
dc.subject |
concept art
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en |
dc.subject |
3D sculpting
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en |
dc.subject |
sci-fi
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en |
dc.subject |
horror
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en |
dc.title |
Character design houbového humanoida |
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dc.title.alternative |
Character Art: Sci-fi Fusion of Nature, Machines and Horror |
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dc.type |
bakalářská práce |
cs |
dc.contributor.referee |
Kožušková, Lívia |
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dc.date.accepted |
2024-06-05 |
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dc.description.abstract-translated |
The goal of this Bachelor's thesis is to reveal the principles and process of creating a quality design of a horror sci-fi character for games. The author focus on improving their own skills in the field of overall character or creature design, how to believably combine horror, machines and mushrooms with their unusual properties. The author documents her process from the first designs to the final render of the character and all the decisions she made during the making of it. The main output is a video, which introduces the final character. |
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dc.description.department |
Ateliér Digitální design |
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dc.thesis.degree-discipline |
Digitální design |
cs |
dc.thesis.degree-discipline |
Digital Design |
en |
dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
cs |
dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
en |
dc.thesis.degree-name |
BcA. |
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dc.thesis.degree-program |
Multimédia a design |
cs |
dc.identifier.stag |
68794
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dc.date.submitted |
2024-05-17 |
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