Immersive Media in Selected Works of Science Fiction
Show simple item record
dc.contributor.advisor |
Sampey, Daniel Paul
|
|
dc.contributor.author |
Tomášková, Blanka
|
|
dc.date.accessioned |
2022-07-15T09:23:59Z |
|
dc.date.available |
2022-07-15T09:23:59Z |
|
dc.date.issued |
2021-11-08 |
|
dc.identifier |
Elektronický archiv Knihovny UTB |
|
dc.identifier.uri |
http://hdl.handle.net/10563/51858
|
|
dc.description.abstract |
Tato bakalářská práce se zaměřuje na reprezentaci imerzivních médií ve dvou dílech science fiction: Neuromancer (1984) od Williama Gibsona a Ready Player One (2011) od Ernesta Clinea. Imerzivní media zahrnují fenomén rozšířené reality (extended reality, XR) ve smyslu virtuální, augmentované a mixované reality. I přes komplexnost jak rozšířené reality, tak science fiction, si tato práce dává za cíl vytyčit a propojit alespoň některé klíčové rysy těchto dvou koncepcí, a následně je aplikovat na analyzovaná díla. Poslední kapitola teoretické části se potýká s filozofickou otázkou reality ve spojení s technologií rozšířené reality. Bakalářská práce potom následuje současný technologický vývoj v rámci imerzivních médií a také vliv této technologie a to, jak v rámci obou děl mohou utvářet a utváří společnost. Cílem anylýzy je porovnat a srovnat tato dvě díla z pohledu imerzivních médií a vývoje XR. |
|
dc.format |
58 |
|
dc.language.iso |
en |
|
dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
|
dc.rights |
Bez omezení |
|
dc.subject |
Neuromancer
|
cs |
dc.subject |
William Gibson
|
cs |
dc.subject |
imerzivní média
|
cs |
dc.subject |
science fiction
|
cs |
dc.subject |
Ready Player One
|
cs |
dc.subject |
Ernest Cline
|
cs |
dc.subject |
cyberpunk
|
cs |
dc.subject |
Neuromancer
|
en |
dc.subject |
William Gibson
|
en |
dc.subject |
immersive media
|
en |
dc.subject |
science fiction
|
en |
dc.subject |
Ready Player One
|
en |
dc.subject |
Ernest Cline
|
en |
dc.subject |
cyberpunk
|
en |
dc.title |
Immersive Media in Selected Works of Science Fiction |
|
dc.title.alternative |
Immersive Media in Selected Works of Science Fiction |
|
dc.type |
bakalářská práce |
cs |
dc.contributor.referee |
Trušník, Roman |
|
dc.date.accepted |
2022-06-07 |
|
dc.description.abstract-translated |
This thesis focuses on the representation of immersive media in two science fiction novels: William Gibson's Neuromancer (1984) and Ernest Cline's Ready Player One (2011). Immersive media encompasses the phenomenon of extended reality (XR) in terms of virtual, augmented, and mixed reality. Although science fiction itself as well as extended reality are rather complex to describe, the thesis aims to identify and link at least some key features of the two concepts that are later applied to the analysed works. The last chapter of the theoretical background section deals with the philosophical question of reality in terms of XR technology. The thesis then traces recent technological developments in immersive media as well as the influence of this technology and how it shapes / may shape society as represented in the two novels. The analytical aim is to compare and contrast the two works in terms of immersive media and the development of XR. |
|
dc.description.department |
Ústav moderních jazyků a literatur |
|
dc.thesis.degree-discipline |
Anglický jazyk pro manažerskou praxi |
cs |
dc.thesis.degree-discipline |
English for Business Administration |
en |
dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta humanitních studií |
cs |
dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Humanities |
en |
dc.thesis.degree-name |
Bc. |
|
dc.thesis.degree-program |
Filologie |
cs |
dc.thesis.degree-program |
Philology |
en |
dc.identifier.stag |
62208
|
|
dc.date.submitted |
2022-05-04 |
|
Files in this item
This item appears in the following Collection(s)
Show simple item record
Search DSpace
Browse
-
All of DSpace
-
This Collection
My Account