Voyager
Show simple item record
dc.contributor.advisor |
Stránský, Bohuslav
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dc.contributor.author |
Šraga, Radoslav
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dc.date.accessioned |
2022-07-15T09:23:58Z |
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dc.date.available |
2022-07-15T09:23:58Z |
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dc.date.issued |
2021-12-01 |
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dc.identifier |
Elektronický archiv Knihovny UTB |
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dc.identifier.uri |
http://hdl.handle.net/10563/51848
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dc.description.abstract |
Cieľom bakalárskej práce je vytvoriť animované 3D video a populárno náučný storytellingový web, zaoberajúci sa tematikou sondy Voyager. Praktickým výsledkom by mal byť funkčný prototyp webu, s časťou realizovanou pomocou nástroja Webflow a animované video. Teoretická časť práce sa venuje skúmaniu vizualizovania vesmíru umelcami a vedcami naprieč históriou a detailnejšie rozoberá prácu vesmírnych ilustrátorov z druhej polovice 20. storočia. V druhej kapitole popisuje popularizáciu vedy a techniky vo webovom prostredí, v spojení s digitálnym storytellingom a porovnáva ho s ďalšími imerzívnymi médiami. Prostredníctom analýzy rozoberá projekty s podobnou tematikou, ako aj aktuálne trendy a tendencie. |
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dc.format |
55 |
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dc.language.iso |
sk |
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dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
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dc.rights |
Bez omezení |
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dc.subject |
popularizácia
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cs |
dc.subject |
storytelling
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cs |
dc.subject |
animácia
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cs |
dc.subject |
interaktivita
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cs |
dc.subject |
imerzia
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cs |
dc.subject |
storytelling
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en |
dc.subject |
animation
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en |
dc.subject |
interactivity
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en |
dc.subject |
immersion
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en |
dc.title |
Voyager |
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dc.title.alternative |
The Voyager: A Popular Science Storytelling Website |
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dc.type |
bakalářská práce |
cs |
dc.contributor.referee |
Ščuglík, Michal |
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dc.date.accepted |
2022-06-13 |
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dc.description.abstract-translated |
The aim of the bachelor thesis is to create an animated 3D video, and a popular educational storytelling website about the Voyager spacecraft. The practical result should be a functional prototype of the website, with a part implemented using the Webflow tool and animated video. The theoretical part of the work is devoted to the study of space visualization by artists and scientists throughout history and discusses in more detail the work of space illustrators from the second half of the 20th century. The second chapter describes the popularization of science and technology in the web environment, in conjunction with digital storytelling and compares it with other immersive media. Through analysis, it analyzes projects with similar topics, as well as current trends and tendencies. |
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dc.description.department |
Ateliér Digitální design |
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dc.thesis.degree-discipline |
Multimédia a design - Digitální design |
cs |
dc.thesis.degree-discipline |
Multimedia and Design - Digital Design |
en |
dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta multimediálních komunikací |
cs |
dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Multimedia Communications |
en |
dc.thesis.degree-name |
BcA. |
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dc.thesis.degree-program |
Výtvarná umění |
cs |
dc.thesis.degree-program |
Visual Arts |
en |
dc.identifier.stag |
61360
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dc.date.submitted |
2022-05-20 |
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