Převod deskové hry do rozšířené reality v enginu Unity
Show simple item record
| dc.contributor.advisor |
Dlabaja, Štěpán
|
|
| dc.contributor.author |
Lehmden, Martin
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|
| dc.date.accessioned |
2025-12-10T23:09:15Z |
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| dc.date.available |
2025-12-10T23:09:15Z |
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| dc.date.issued |
2023-11-05 |
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| dc.identifier |
Elektronický archiv Knihovny UTB |
|
| dc.identifier.uri |
http://hdl.handle.net/10563/56956
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|
| dc.description.abstract |
Cieľom tejto bakalárskej práce je popísať vytvorenie aplikácie, ktorá dokáže zoskenovať aktuálnu pozíciu šachovej plochy pomocou mobilnej kamery a previesť ju do virtuálneho prostredia aplikácie. V teoretickej časti sa rozoberá augmentovaná realita, jej história a rôzne nástroje na prácu s augmentovanou realitou v engine Unity. V praktickej časti je podrobne opísaný proces tvorby aplikácie pomocou Vuforia enginu v Unity a jej testovanie. |
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| dc.format |
91 s |
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| dc.language.iso |
sk |
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| dc.publisher |
Univerzita Tomáše Bati ve Zlíně |
|
| dc.rights |
Bez omezení |
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| dc.subject |
Augmentovaná realita
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cs |
| dc.subject |
Unity
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cs |
| dc.subject |
Vuforia
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cs |
| dc.subject |
Šach
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cs |
| dc.subject |
Augmented reality
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en |
| dc.subject |
Unity
|
en |
| dc.subject |
Vuforia
|
en |
| dc.subject |
Chess
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en |
| dc.title |
Převod deskové hry do rozšířené reality v enginu Unity |
|
| dc.title.alternative |
Transforming a Board Game into Augmented Reality Using the Unity Engine |
|
| dc.type |
bakalářská práce |
cs |
| dc.contributor.referee |
Mach, Václav |
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| dc.date.accepted |
2024-09-10 |
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| dc.description.abstract-translated |
This bachelor's thesis is to describe the creation of an application that can scan the current state of a chess board using a mobile camera and transfer it to the virtual environment of the application. The theoretical part discusses augmented reality, its history and various tools for working with augmented reality in the Unity engine. In the practical part, the process of creating an application using the Vuforia engine in Unity and its testing. |
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| dc.description.department |
Ústav informatiky a umělé inteligence |
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| dc.thesis.degree-discipline |
Softwarové inženýrství |
cs |
| dc.thesis.degree-discipline |
Software Engineering |
en |
| dc.thesis.degree-grantor |
Univerzita Tomáše Bati ve Zlíně. Fakulta aplikované informatiky |
cs |
| dc.thesis.degree-grantor |
Tomas Bata University in Zlín. Faculty of Applied Informatics |
en |
| dc.thesis.degree-name |
Bc. |
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| dc.thesis.degree-program |
Softwarové inženýrství |
cs |
| dc.thesis.degree-program |
Software Engineering |
en |
| dc.identifier.stag |
66885
|
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| dc.date.submitted |
2024-08-15 |
|
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