HP: {{ currentCombatant.health }}/{{ currentCombatant.maxHealth
}}
AC
{{ currentCombatant.armorClass }}
Initiative
{{ currentCombatant.initiative }}
Type
{{ currentCombatant.type === 'character' ? 'PC' : 'Monster'
}}
@if (currentCombatant.conditions && currentCombatant.conditions.length >
0) {
@for (condition of currentCombatant.conditions; track condition) {
{{ condition }}
}
}
Conditions
Notes
@if (currentCombatant.notes) {
{{ currentCombatant.notes }}
}