6 #include "TargetFeatures.h" Quaternion quaternion
Definition: Fusion.h:56
void CalculateOrientation(Fusion *fusion)
CalculateOrientation Calculates object's orientation from Quaternion and stores this information in F...
float Yaw
Definition: Fusion.h:44
float deg2rad(float degrees)
deg2rad Converts degrees to radians
Vector3 gyro
Definition: Fusion.h:65
Orientation orientation
Definition: Fusion.h:55
Vector3 acc
Definition: Fusion.h:64
void GetReadings(const SensorHandles *handle, SensorDataNormalised *dataOut)
GetReadings Reads new data from accelerometer and gyroscope and saves them in SensorDataNormalised da...
float z
Definition: Fusion.h:22
void CalculateLinearAcceleration(Fusion *fusion, const Vector3 *acceleration)
CalculateLinearAcceleration Calculates object's linear acceleration using Quaternion and acceleromete...
Structure for holding Quaternion [w, x, y, z].
Definition: Fusion.h:29
Orientation GetOrientation(const Fusion *fusion)
GetOrientation Getter for orientation.
float y
Definition: Fusion.h:21
void MotionGC_Init(float freq)
MotionGC_Init Initializes dynamic gyroscope calibration library.
void MotionGC_updateBias(SensorDataNormalised *imuData, uint8_t *isStable)
MotionGC_updateBias Calculates gyroscope offset and compensates gyroscope readings.
float Roll
Definition: Fusion.h:42
Structure for holding Euler angles [Roll, Pitch, Yaw].
Definition: Fusion.h:40
Union data structure for holding vector of 3 elements.
Definition: Fusion.h:14
Vector3 linearAcceleration
Definition: Fusion.h:53
Vector3 SubstractVector3(const Vector3 *vectorA, const Vector3 *vectorB)
SubstractVector3 Substracts two Vector3 vectors.
Vector3 gravity
Definition: Fusion.h:54
Structure holding normalised accelerometer and gyroscope readings.
Definition: Fusion.h:62
Structure holding input and output data from sensor fusion.
Definition: Fusion.h:51
Vector3 GetLinearAcceleration(const Fusion *fusion)
GetLinearAcceleration Getter for linear accelearation.
float Pitch
Definition: Fusion.h:43
float x
Definition: Fusion.h:20